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Devlog
Patch 1.15
November 01, 2023
by
bbMercy
*Fixed an issue with the athame introduced in the last patch *adjusted some more visuals, to keep more in line with Lim's original release *fixed camera clamping, which had broken with the new movemen...
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1.14
September 10, 2023
by
bbMercy
*Changed the parallax shader formula introduced in the last patch *Added in multithreading to certain parts of the island's generation. In my testing, this has improved the framerate significantly *ch...
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Patch 1.13
August 17, 2023
by
bbMercy
*Fixed occlusion culling issues on the floating rubble puzzle *backported features from my newest project back to Lim, including: -Water caustics -Parallax Mapping on terrain -Rippling water -More per...
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Patch 1.12
June 14, 2023
by
bbMercy
*Fixed serious occlusion culling issues happening in some select areas after the previous patch *Added a warning to the New Game option on the title menu, reminding players that a new game will wipe o...
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Patch 1.11
June 13, 2023
by
bbMercy
*extended the firestaff timer from 3 seconds to 5 *reduced texture resolution of animated leaves to help with texture streaming performance, and added a fade in effect to the leaves to help player vis...
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Patch 1.10
March 20, 2023
by
bbMercy
*Fixed saving during the moon phases puzzles. loading a game during this section will now no longer softlock you out of obtaining the grimoire scrap. *fixed "Brightness" UI element from showing up in...
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Patch 1.09
February 15, 2023
by
bbMercy
*Fixed various issues still remaining for the options menu. settings should -hopefully- save properly now *improved code for the LOD system even further. performance should be smoother as a result. *f...
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Update 1.08: The Performance Patch
February 11, 2023
by
bbMercy
*Finally optimized some -very- longstanding issues with my LOD system. This new one should run much, much faster than before. *Started work on rerecording Hlothyn's dialogue. Currently you can hear a...
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Update 1.07
January 30, 2023
by
bbMercy
Hey gamers! New patch launch: *expanded the time the Lilypad puzzle is active greatly. *linked the lilypad puzzle to the solution signal. (lol). the game can now be finished *Added a "Foliage density"...
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Update 1.06 Released
January 18, 2023
by
bbMercy
*Added the remaining missing tooltips for menus *Added a skip mode and auto mode for dialog. No more clicking through cutscenes to skip them! *More fully integrated controller settings. it is -almost-...
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Patch 1.05: The Rebinding patch!
January 12, 2023
by
bbMercy
*Added a "Controls" Button in the Title Menu and ESC Menu. It's barebones at the moment. Controls can currently be rebound only to keyboard keys. *Limited controller support is now available. This wil...
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Patch 1.04 released
January 07, 2023
by
bbMercy
Patchnotes: *Fixed a softlock that could occur when mashing through the prompt on the maze button *fixed a softlock involving getting locked in the cauldron cave with no exit *added extra geometry & c...
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Patch 1.03: Another quick patch!
January 05, 2023
by
bbMercy
Another quick patch ^^; *Removed the ability to open the menu in the "mirror world". it was causing more issues than it was solving ^^; *changed the codepaper in the seaside cave to only be visible in...
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Patch 1.01: Oopsie!
January 05, 2023
by
bbMercy
Messed up a few things ^^; new patch is live * hopefully fixed that issue with the island deleting when you save * made the mirror world actually visible by removing that awful filter *fixed issue wit...
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Patch 1.00: First Release!
January 05, 2023
by
bbMercy
Hi! I can now officially say this game is ""complete"", so I'm putting it up here, but by NO means is it -free of bugs- or -done-. Saving is particularly janky at the moment, and a lot of the very lat...
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