Patch 1.13
*Fixed occlusion culling issues on the floating rubble puzzle
*backported features from my newest project back to Lim, including:
-Water caustics
-Parallax Mapping on terrain
-Rippling water
-More performant leaf animations
(NOTE: A known issue with this patch is the aquaduct water, which has a very strange appearance with the new water effects.)
*Fixed (reverted) an issue with saving introduced in the previous patch
(NOTE: Saving is still inconsistent across the board. Things such as the lit status of candleabras and the codex. This should not impact a playthrough and are usually just graphical errors. Important key items are always saved properly on reload.)
*Tweaked Lighting/Tonemapping. This is just to my personal taste, and my deeper understanding of how the Godot Engine handles lighting.
Files
Get Liminarium
Liminarium
A Myst-like puzzle game about drawing spells.
Status | Released |
Author | bbMercy |
Genre | Puzzle, Visual Novel |
Tags | 3D, Atmospheric, LGBT, Short, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Patch 1.15Nov 01, 2023
- 1.14Sep 10, 2023
- Patch 1.12Jun 14, 2023
- Patch 1.11Jun 13, 2023
- Patch 1.10Mar 20, 2023
- Patch 1.09Feb 15, 2023
- Update 1.08: The Performance PatchFeb 11, 2023
- Update 1.07Jan 30, 2023
- Update 1.06 ReleasedJan 18, 2023
Leave a comment
Log in with itch.io to leave a comment.